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Metamorfose S Activation Code [key]

Updated: Mar 12, 2020





















































About This Game Metamorfose S is a 2D action-adventure game with RPG elements.This is a game done in metroidvania style, with different levels, equipment, spells, a drop system, and a huge map to explore the further you progress your abilities during the game.In Metamorfose S you take control of Sebastian, an experiment created by Gerry, the scientist.Gerry created many intelligent species, but one specimen manage to escape and then released all the others to join forces against the humans. Sebastian was the only exception, who remained asleep.It is possible to craft your own equipment with materials dropped by enemies.Because he was made only to kill, Sebastian has orders to exterminate all rogue rebel species. These orders were given by Gerry, who had predicted that they could escape.Game Features:- 2D Metroidvania Style Gameplay- Good Variety of Items and Equipments- Selectable Spells- Enemy Loot System- Bestiary- Map With Progress in Percentage- Simple Item Crafting System- Character Leveling System- Bosses- Steam Achievements- Steam Collectible Cards- Xbox 360/One Controller Support 7aa9394dea Title: Metamorfose SGenre: Action, Adventure, IndieDeveloper:Black Onyx Interactive, Marcelo MiloPublisher:Black Onyx InteractiveRelease Date: 4 Jul, 2017 Metamorfose S Activation Code [key] metamorfose synoniem. metamorfose s walkthrough. metamorfose ou metamorfoses. metamorfose shopping uberaba. metamorfose s download. metamorfose s. metamorfose s steam. metamorfose s pc download. metamorfose sao paulo. metamorfose sinonimo. metamorfose significado. metamorfose site. metamorfose s 5010-b10g histor. metamorfose sapo. metamorfose o que s. metamorfose shoes. metamorfose s 5010-b10g can not launch the game , my windows version is WIN 7, video card is nvidia GeFroce GT 730. I bought this game for super cheap on sale. I am very pleasantly surprised by how fun and entertaining it is. I can tell this game is made with love and passion, even if its a little rough around the edges it manages to capture that Metroid\/SOTN feel I look for in these kinds of games. Highly reccomended by me.. Since I start a lot of reviews of games this way, I will point out that this IS actually a Metroidvania. I have some things to say about the map layout below.I will say this isn't that strong of a recommend. I'll start by briefly summarizing what works, and then go into the caveats\/potential deal-breakers for folks.So the first thing to notice is that this thing only costs $3. I have no idea why it is so cheap. As far as I know, all of the art assets\/animations are original. The sounds and music are stock, but for a game of this size with this much effort, I could easily see this costing $5 or more.The boss design and combat are pretty decent. Very stiff and sluggish, but still precise and allowing for planning (like Castlevania).Uhhh... uh oh. I'm kinda out of nice things to say, heh. It works. I think this one is mostly for people who are like, obsessed with Metroidvanias. There's nothing new or amazing here. Just... Metroidvania stuff!So onto the negatives. The store says that the game features English. This isn't entirely true as all of the enemy names are in Portugese. The dialogue is poorly translated, too. It doesn't look like Google translate, but I actually believe Google could have done a better job. This doesn't matter too much because the story is bereft of anything interesting: drama, motivation, character, plot or even succinctness. Sorry.Obviously the art is an issue. It looks like it does in the screenshots. So you can be the judge of whether that bothers you. It's practical and functional, so I didn't personally care. There were some *presentation* issues from the art, though. Mostly minor, but I'll list them quickly.-Secret walls are pretty much indistinguisable from any other tile. Every tile looks cracked already, so I just attacked every wall for secrets. Apparently I missed 4 achievement-worthy ones. Oh well.-The fire stage has a full-screen VFX that is way too busy and makes seeing things downright hard.-They didn't think to use screen effects\/wipes\/fades\/what-have-you to transition certain things. The teleporter rooms are especially awful as the screen rotates for far too long and then has a few frames of hitching when the level changes. You could have covered up this little piece of lag with a fade or something!This last art point isn't really art, but I mention it before I get into gameplay stuff. The inventory UI is atrocious. For some reason, all of your crafting materials are listed in the same place where all your items go (even though there's a crafting menu for all of that already). This just creates needless clutter for your equipables and consumables in a menu that already features ZERO organization! The skills menu cannot be clicked, offering no explanation for your passive or active skills. Somehow the "Drink" skill allows you to roll. OKAY. Lastly, the crafting menu does not offer comparison stats nor does it list the items you've already crafted. If you have a bad short term memory like me, prepare to switch tabs a lot.Speaking of the crafting system, this is where some really awkward design decisions were made. Each weapon requires the previous version as one of its crafting materials. This is quite baffling since each sword has a different charge attack (charge attack functionality can be anything from a heal to an awesome explosion, etc) AND some of the swords are strictly sidegrades. Not to mention the fact that sometimes certain ingredients are hard to find or farm. So once or twice I had already acquired what I needed for the sword after next, so once I got the first sword I immediately crafting the next one, too. Meanwhile, all of the armor pieces are purely stat upgrades but DO NOT require the previous item. For me the most concerning issue was the existence of this whole system in the first place! Why not just give out these upgrades as rewards for exploring? If you really want crafting in the game, why not let us craft potions? I think there's something like 6 health potions in the entire game. It would make way more sense to be able to farm for potions. Especially since almost every crafting material has only one use (sometimes two) so you end up having a stockpile of crafting materials that just fill up your UI for no reason. Having repeatable crafts would create such a reason.The stats system is lacking. There's no way to forge a playstyle or do anything interesting with it, which means it basically doesn't need to exist. The stats do feel good in terms of changing the game. So you can basically fiddle with them to get what you need to survive. Nothing is explained, though, so you can't be too sure just how much a difference 1 point in strength or crit chance will make. Or what Luck even does (I think it improves drop rates).But all of the above is pretty minor. Let's talk about the thing that angered me the most: the map design. There's no rhyme or reason to it. You can move downward and suddenly find yourself in a mountainous area. Here's a snow area. Here's a crystal area! And when you open the map as a whole? It's just a bunch of connected boxes! Like, you can tell the style of map is totally aped from Symphony of the Night, clearly. So how does that game avoid this same issue? EASY. Each area has a distinct shape. IE The clocktower area is shaped like a tower. And the general shape of an area is reminiscent of how that place is actually shaped in-game. There's also LOGIC to where things are. The underground caves, catacombs, and mine are at the bottom, where such things would be. The clock tower and keep are at the top. There's an entrance on the left side, so the areas near that overlook the forest that leads into the castle. On the far right, the windows overlook the cliff. IT ACTUALLY RESEMBLES A TANGIBLE PLACE.Furthermore, navigating the world in this game is a nightmare. It takes like 20 rooms to get to a new area. There's not enough teleporters or shortcuts to get from one place to the next! This map screwyness easily added like 3+ hours to my playtime. I understand fully that a Metroidvania requires backtracking and getting lost and double-checking things to find all the secrets, but this is not a proper execution of that. By the end of the game, I should feel like I know where everything is and I should be able to get there in a reasonably brisk fashion. Two last things I'll mention. Every enemy is maybe a little too much of a damage sponge. And it's a little weird that almost all of the enemies stand still, or move within a very constrained space. I'm ... not sure what to say about that. Just that it's noticeable and it feels a little weird. Like, there's so much safe space in the game. There are some rooms that create some great tension with all of their moving parts and dangers, but there's a lot of times where bad guys are just like hanging out waiting to get killed. Make of that what you will.. This is actually a decent game. The story is slightly confusing and the English is pretty bad, but once you get past that, you have a decent game with good controls(even though for some reason I couldn't customize them), awesome 80s soundtrack (the ice stage was pretty nostalgic for me), and some replayability. It's a first draft, so it's a little rough around the edges, but don't let that stop you from enjoying another decent MetroidVania.. Plays extremely similarly to SOTN, so if you like that and metroidvanias in general, you'll probably like this. I enjoyed most of the music as well. It does take a bit to get a feel for the controls and their limitations. The story is more or less a non-factor, but that tends to be the case in these types of games. For $3 this game is well worth it, as I have at least 20 hours just trying to 100% it. The only real issues I found are: I got stuck in the floor and had to reload a save one time, one of the achievements didn't trigger so I am stuck at 99%, and the inventory screen is pretty cumbersome (no way to sort and your new equip is always around the bottom of the list). Overall I would say give it a shot.

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